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Eternum Praetorian
Malum Crusis
786
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Posted - 2012.05.11 18:52:00 -
[1] - Quote
How Much RR Is Too Much RR?
It is my belief that anything that prevents PVPGÇÖers from dieing in mass is bad for the game. Observe the logistic ship, a vessel that has no stacking penalty to itGÇÖs LARGE RR mods, and can fit 4-5 of them depending on your build. That is an awful lot of healing space wizards. Now before you get all GÇ£cry more logiGÇÖs are so easy to counterGÇ¥, lets just look at some numbers first shall we?
1 guardian is equivalent to a 5-6 man battleship fleetGÇÖs worth of remote repair on a single target (target ship plus fleet mates). Using an Armageddon as an example, a geddon does roughly 1,000 DPS and can repair at a rate of 213 if it has one other geddon in gang. What that means is that if you have 2 geddons fighting 2 other geddons, they are dealing 2,000 DPS and only repairing 213
End resultGǪ death happens.
Now, lets say you have a fleet of 5 ArmageddonGÇÖs fighting another fleet of 5. DPS output is 5,000 and the RR rate is 851. End result, people are still dieing within the 1min aggression envelops given on stations or stargates. GameGǪ is balanced.
Enter The Logistics Ship
1 Guardian can rep 1 Armageddon to a tank of 851, and since they are designed to come in pairs the actual RR rate for a pair of guardians at logi Lv 4 will be around 1,700. If you add a second Armageddon that tank becomes 1,900, which is nearly EQUAL to the out going DPS. This is not balanced.
If a fleet of 5 ArmageddonGÇÖs engages another fleet of 5, and each side has 2 logistics ship, the out going DPS remains around 5,000 where as the repair rate of each fleet is now 2,900 (verses EM-Therm) So you are repairing 3/5ths of the incoming damage, on ships that have around 120+ EHP. This is simply not enough outgoing DPS Vs tank to result in death in 60 seconds. Null sec, low sec or empireGǪ. It is not enough. Furthermore, it gets even worse when we start talking about capital ships and near to invulnerable AHACs.
1. Counter Them With ECM
Once ECM jammer with perfect skills, on a guardian with base skills will only score a jam 36% of the time for 15 seconds. A guardian has enough capacitor to continue repairing for 1min 8 seconds once the capacitor chain drops, that means that tanked falcons are of only limited effect.
2. Counter with Remote Sensor Damps
With perfect skills a battleship can drop a guardians rep to 46KM which is still well outside of DPS range. It also forces the battleship to drop point, web, cap recharger or MWDGǪ and only the Tempest is capable of doing that effectively, the rest simply do not have the slots. 2x damps brings the targeting ange down to 29KM, which is still plenty far for ships with such a tiny signature radius to avoid heavy incoming damage. Especially since each guardian can repair 2,000 DPS overheated.
3. Counter With Neuts
You need a minimum of 6 heavy energy neutralizers on a guardian in order to drop the guardians RR rate below 1 min with 3 large repair mods on, and one turned off. Made irrelevant since heavy neuts have a limited range and take up a highslot that must be reserved for battleship RR.
Conclusion; our GÇ£viable countermeasuresGÇ¥ are only moderately effective under perfect circumstances.
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Eternum Praetorian
Malum Crusis
786
|
Posted - 2012.05.11 18:52:00 -
[2] - Quote
A More Balanced EVE
Is the one reflected in the DPS Vs RR tank numbers, of battleships fitting one large remote repair module. That is what needs to happen in order for people to actually die when they fight. Death is good for the game and it is good for the economy. The RR numbers Vs DPS output of a gang with logistics ships in it are NOT balanced if inevitable death in PVP is the goal.
Bringing Logistics Ships In Line With Other Ships In EVE (is surprisingly simple and strait forward)
Make them use mods that are appropriate for their size. These are not GÇ£tierGÇ¥ three ships that are paper thin and designed to use battleship class modules, they are remote repair dedicated healing space wizard. Four MEDIUM remote repair modules gives an Armageddon a tank of 475 which is slightly greater then 2 large remote repair modules. That means that two guardians would give an Armageddon an overall tank of 945 DPS, which is still a 200 DPS greater tank then a single guardian can deal now (or 4 large remote repair modules)
RR range would be at 51 KM in stead of 74, and the cap transfer rate for medium energy transfer Array IIGÇÖs would be 55km. Neuts would become more viable, because if the guardian pilot has logistics LV 5, you only need two heavy energy neutralizers to drop the cap stability below 1 min with all reps active.
CCP, senseGǪ does it make some?
For a ships that are as small as logistics ships, the usage of medium class modules in place of large only makes sense. More so, death is good for the economy and it is good for the game as a whole. People need to feel eve for what it really is, and not get caught up in a safety net that breeds risk adverse PVPGÇÖers in empire, in low sec and in null sec alike.
In a previous dev blog you mentioned that GÇ£EVEGÇÖs economy is not healthyGÇ¥, well neither is itGÇÖs state of non-blob style PVP although the effects are less apparent. Since EVE Online seems meant to have more then on style of PVP, please take this into consideration. The outgoing DPS vs. RR tank vs. aggression timers need to be better balance with respect to one another. When a BS gang fields RR the DPS increase is exponential with each ship, and it far out weighs the increase in rep rate. Currently, logistics ships blow this balance out of the water, and they lead to forms of game play that are not in EVEGÇÿs best interests. In EVE, ships need to explode and people need to die. Nuff said. Making a change like this would go a long way in terms of balancing EVEGÇÖs PVP mechanics as a whole.
Thank you for your time.
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Eternum Praetorian
Malum Crusis
786
|
Posted - 2012.05.11 18:56:00 -
[3] - Quote
ElQuirko wrote:Counter: Shoot it
You really should try reading more, you may fight that you enjoy it. It beets, say... just posting random prerecorded **** all of the time.
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Eternum Praetorian
Malum Crusis
786
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Posted - 2012.05.11 19:03:00 -
[4] - Quote
Sister Rhode wrote:Logistics makes fights fun and strategic, and last longer.
No one said that logistics should stop doing this, but the out going rep rate vs incoming DPS for all fleet types in EVE needs to be adjusted. More death is better for the game. Less deaggression tactics makes PVP more meaningful.
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Eternum Praetorian
Malum Crusis
786
|
Posted - 2012.05.11 20:27:00 -
[5] - Quote
My Neutral Toon wrote:OP must have been recently raped by a fleet that had logi and was following an FC that didn't know how to counter it.  
Funny, I was thinking more like "Look at all the PVP bears not wanting to get rid of their risk adverse I win button, and lose a few ships each fight".
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Eternum Praetorian
Malum Crusis
786
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Posted - 2012.05.11 20:55:00 -
[6] - Quote
OMGFRIGATES WARPOUT wrote:Using your numbers here.
1. 2 sides each with 5 Armageddon's and each with 2 Guardians repping 1700 of the incoming damage with the damage output being 2000.
2. Side one has a half assed FC calling the shots and begins to primary one of the 'geddons.
3. Side two has a more knowledgable FC and calls Guardian A primary dropping the avalibility of the repping power to 851. Call goes out for an overheat of damage upping the damage output to 2750 (which in effect due to the size and natural bonuses of the guardian the incoming damage would be probally half of that so call it 1100 dps)
4. 1100 dps incoming vs 851 damage repped and Guardian A is quickly dispatched. Guardian B has no cap transfer and can no longer maintain stability and choosing correctly as he isn't aggressed and jumps the gate.
5. Side 1 looses 2 more 'geddons before they can successfully de-aggress and Side 2 is left to loot the field.
I believe we have balance.
A game mechanic balanced on who has the stupidest FC. Winning?
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Eternum Praetorian
Malum Crusis
786
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Posted - 2012.05.11 20:57:00 -
[7] - Quote
Doctor Mabuse wrote:Logis used to only have medium reps.
No-one flew them. Your idea would remove a ship line and tactic from the game
They would still have plenty of use, they just would not be able to act as the life guards of the sandbox in the same way that do now.
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Eternum Praetorian
Malum Crusis
787
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Posted - 2012.05.12 01:19:00 -
[8] - Quote
Brock Khan wrote:hahahhaaa sounds like someone doesnt have logi support in corp or alliance, and comes here to cry to ccp to make the game fun for just him. what a self entitled snow flake.
On the contrary I can dual box falcons, guardians and commandships with near perfect skills across two toons. I find it lame however that I must do so, and dream of better days.
So... I guess ill call you probie and then ask if you're mad about something? Because you seem pretty mad bra.
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Eternum Praetorian
Malum Crusis
787
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Posted - 2012.05.12 01:21:00 -
[9] - Quote
Lipbite wrote:As logistics pilot I want to thank those who added 1-5 "likes" already to counter-argument answers to this post - which didn't got a single "like" yet.
Why would people like a post advocating the nerfage of their pvpbear, near risk free I win button? The most likely outcome would be an attempt to troll it into oblivion, as we are seeing now.
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Eternum Praetorian
Malum Crusis
787
|
Posted - 2012.05.12 02:59:00 -
[10] - Quote
maxum flaxum wrote:don't mind him, he's just pissed that he can't kill anything in his high sec war because gw3ndolin3 keeps using a neutral guardian and oneiros
Well, since you mentioned it.... 2x guardians didn't seem to save his navy domi, his expensive pod or the rest of his friends in mining for profit who were afraid to undock and fight us. So, you seem to be grossly misinformed.
Linkage
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Eternum Praetorian
Malum Crusis
787
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Posted - 2012.05.12 03:01:00 -
[11] - Quote
Cartheron Crust wrote:Ah yes use one of the worst ships for an RR BS as an example to why Logistics ships need to be nerfed.
Armageddon has one spare high slot for a remote rep mod. Bad. It only has three midslots. Bad. It uses its cap for guns. Bad.
This is not a good ship to base your argument on.
[EDIT] - As it seems your main gripe is not being able to kill things before they can deagress and dock perhaps try fighting somewhere they cannot use that dock button.
Allot of people here exhibit gross reading comprehension difficulties. I advise you to go back and read it again, and while you're at it, please tell me how other racial ships are superior to geddons when guardians are involved giving reps at 60km. I would love to hear your sparkling insights.
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Eternum Praetorian
Malum Crusis
787
|
Posted - 2012.05.12 03:11:00 -
[12] - Quote
Andski wrote:Allot of people can't spell "a lot"
I do prefer your over you're because it is easier to type , and yet I do not spell lose as loose. But is that really your best troll for the night? I mean... here I am advocating the nerfing of your PVPbear-stupid-easy-I-win button. Can you come up with nothing more?
I mean what if CCP listens.. And... And.. (shudders to think of it)
You have to actually lose a ship every now and then 
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Eternum Praetorian
Malum Crusis
787
|
Posted - 2012.05.12 03:18:00 -
[13] - Quote
Aqriue wrote:Eternum Praetorian wrote:It is my belief that anything that prevents lol, your belief is not good enough reason to fix anything. Your belief is like saying Titan's were WTFOMGBBQ poweful, but in actually your belief is covering the fact that you suck just as much the guys getting shot by XL guns. See, my belief is that it is infact the whiney players that can't adapt that are the problem. Someone points out to shoot the guardian, OP says that is stupid. OMG OP is one dumb dude. See, the problem in EVE is that we have people on both sides of the fence in EVE and one adapts to some plan/strategy/tactic but the other side deems it not fair requesting CCP fix everything from XL gun tracking, JF are riskless because they can avoid people (which is what its supposed to ******* do), move level 4s to lowsec, remote neutrol reppers, self destruct ect. Why is it that the people in this game cannot ******* adapt, so they instead fly capital ships that don't pop to XL guns, guys cannot get better at trying to catch JF, just leave station where the guys are using the remote reps (you don't have to acutally fight them), increase the needed DPS before a ship explodes (after the first fight, you should relize what you need to increase...DPS of course) or this is really insane...but how about people try to lead those dudes that run level 4s in lowsec by being a supportive model leader. Incase you all just got blurry eyed over the last sentence, why don't you adapt and get better at EVE. When someone decides to pay their subscription to dedicate theselves to some plan of their own, CCP doesn't need to change the game just because you keep losing. That would be like asking the guys who have the better run times in the upcomming olympics to leave the games, just because they are .01 seconds better then you is no excuse you cannot become self improved and become .02 seconds better then without an outside party (CCP in this case) to make you feel more like a champ.
* does not read a post from an alt with no face.
I mean... at least make a face if you're going cower behind an alt toon.
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Eternum Praetorian
Malum Crusis
787
|
Posted - 2012.05.12 03:19:00 -
[14] - Quote
Silly Slot wrote:I mean i could see nerfing if we had 3 man BS roams going around with 3 logi, and were unstopable and unkillable, but thats just NOT THE CASE.
With three guardians in tow, I can honestly say that I am unkillable unless I am up against 10:1 odds. Not because I am that win, but because of how logi's rep my buffer ship with relation to aggression timers, gates and stations in ever sector of space. If you do not understand this, then you do not understand EVE.
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Eternum Praetorian
Malum Crusis
787
|
Posted - 2012.05.12 03:24:00 -
[15] - Quote
Silly Slot wrote:
A. Alpha B. ECM C. Neuts (a curse for gods sake)
I think I covered each of these topics in my OP, way to read and give viable counter arguments. Do you have any BTW?
EDIT:
This thread is now about how risk adverse the vast majority of EVE's "L33T" player base has become.
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Eternum Praetorian
Malum Crusis
790
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Posted - 2012.05.12 19:37:00 -
[16] - Quote
The comments on this thread did surprise me a little. Here is why...
1.) I did not fully realize how willfully risk adverse people had become in EVE... until now.
2.) Why should a null sec Alpha fleet be the dominate (and almost only) viable form of PVP in this game? You people seem to think that your style of PVP is the only style of PVP.
All your countermeasures to guardians work after a fashion, sure. But none of you really addressed the point of this post. In fact it was not even touched upon. It was DPS vs Tank Vs players at the keyboard, and how that factors into PVP in this MMORPG. I advocated one thing and one thing only, DPS should increase far more per ship (and per player) then tank does. I believe this because I believe that EVE is a better EVE when people know they are going to die when they engage.
Since no post has addressed this, all of your posts are just the upchucked troll dung spewed forth by blobbers and risk adverse fail bears. The post stands, and their is a need in EVE Online right now for GREATER DPS vs TANK. Whether that is nerfing logistics ships or giving RR a general stacking penalty.... I don't really care. But there is a need. The state of small gang PVP in EVE Online is not healthy, and many of us are not interested in playing null sec blobs online.
If CCP does not realize that, they will lose revenue. If the lot of you don't care about that... then so be it. But that is the reality of EVE Online.
If CCP gave people like me a new and improved venue to experience small gang PVP, with more death, less RR, less blobbing and no capital ships they would see a huge influx of interest. So much so that I image your null sec empires would lose players. I see how that would not be a good thing for you, but this is a game not real life. Lots of people here don't want to play your eve online.
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Eternum Praetorian
Malum Crusis
790
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Posted - 2012.05.12 23:16:00 -
[17] - Quote
De Douche wrote:1/10 troll OP is a pro (big fan) logi pilot  And yes i've flown with him many times... but he doesn't know how I am so .I.. :p
Not empty quoting 
Yes, I can neut RR with the best of them. It doesn't mean that I like it, it is just the state of the game.
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Eternum Praetorian
Malum Crusis
790
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Posted - 2012.05.12 23:19:00 -
[18] - Quote
WolfeReign wrote:so you want to nerf something that allows smaller fleets take on fleets that are bigger then them......
Except, the larger fleet has more of them so the effect that you are suggestion won't actually happen now will it?
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Eternum Praetorian
Malum Crusis
790
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Posted - 2012.05.12 23:24:00 -
[19] - Quote
Just Alter wrote:Eternum Praetorian wrote:De Douche wrote:1/10 troll OP is a pro (big fan) logi pilot  And yes i've flown with him many times... but he doesn't know how I am so .I.. :p Not empty quoting  Yes, I can neut RR with the best of them. It doesn't mean that I like it, it is just the state of the game. Neut rr is a different matter entirely. You're talking about simple logis here. You're raving about something that would change the gameplay of people in null sec or wormholes too (you know, the real pvp...) There are 2 possibilities: you're a troll or you're just mad you werent able to kill someone. (also is funny you talk about "risk aversion" while going around with neut logiS, why dont you go around solo champ?)
It's all the same because... drum roll.... "Neutral logistics are so easy to counter" Or do you only say that when it's suits your needs?
& I am talking about all logi's everywhere, neutral or otherwise.
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Eternum Praetorian
Malum Crusis
790
|
Posted - 2012.05.12 23:27:00 -
[20] - Quote
Greygal wrote:Eternum Praetorian wrote: Once ECM jammer with perfect skills on a guardian with base skills will only score a jam 36% of the time for 15 seconds.
Jams last 20 seconds. Why would someone fly a Guardian with only "base skills"? I believe your 36% chance-to-jam is too low, especially if you are assuming "perfect skills." What ship is the ECM jammer flying? What type of jammer is it using (racial? multispec? t2?) Is the jamming ship fit with rigs? Is the pilot overheating his jammers? Are there fleet boosters available? Many things can affect the chance to jam. Too lazy to do the math myself right now, but some simple and quick math off the top of my head, flying a reasonably well fit ecm-bonused ship, I'm thinking I'm going to successfully jam a Guardian closer to 65% of the time.
Aren't you agony guys supposed to be like... really smart?
A guardian with base skills is referring to it's base sensor strength plus 1 ECCM... obviously. And unless you plan on disputing EFT's math regarding ECM, I don't think you and I have much else to discuss.
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Eternum Praetorian
Malum Crusis
790
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Posted - 2012.05.12 23:28:00 -
[21] - Quote
Just Alter wrote:Welp, i'm out.
Have fun whining i guess.
But your in TEST? Isn't that against alliance policy or something?
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Eternum Praetorian
Malum Crusis
791
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Posted - 2012.05.12 23:41:00 -
[22] - Quote
Just Alter wrote:Eternum Praetorian wrote:Just Alter wrote:Welp, i'm out.
Have fun whining i guess. But your in TEST? Isn't that against alliance policy or something? You're right: Welp i'm out. You're a **** **** eating ******.
That's better.
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Eternum Praetorian
Malum Crusis
791
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Posted - 2012.05.12 23:57:00 -
[23] - Quote
Barbara Nichole wrote:by all means.. lets make all fights insta-ganks. we should be able to push a button and everyone pvp should die at once and quickly.. (sic)
We are in agreement, I too think Alpha fleets are far to prevalent.
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